Connecting PS3 to Arduino – Part 1
This is a short description how to connect PS3 Remote to Arduino
Basically what you need is these things:
1. PS3 remote
2. USB shield for Arduino
3. Correct dongle in the link below
4. The correct Code to use
buy the BT dongle on ebay here: BT Dongle on Ebay for PS3 Arduino
buy it on Amazon here: BT Dongle on Amazon for PS3 Arduino
power bank on Ebay: Power Bank High Voltage on Ebay
Power bank on Amazon: Power Bank High Voltage on Amazon
You can download the correct Library here: Download Here the library
Here is the Code I have used for this example:
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/* Example that works for me!! - no change is needed in this code - use it as is and this should work! Need USB shield from this links buy the BT dongle on ebay here: https://ebay.to/2R58iGC buy it on Amazon here: https://amzn.to/2Ohacpb Example sketch for the PS3 Bluetooth library - developed by Kristian Lauszus For more information visit my blog: http://blog.tkjelectronics.dk/ or send me an e-mail: kristianl@tkjelectronics.com */ #include <PS3BT.h> #include <usbhub.h> // Satisfy the IDE, which needs to see the include statment in the ino too. #ifdef dobogusinclude #include <spi4teensy3.h> #endif #include <SPI.h> USB Usb; //USBHub Hub1(&Usb); // Some dongles have a hub inside BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so /* You can create the instance of the class in two ways */ PS3BT PS3(&Btd); // This will just create the instance //PS3BT PS3(&Btd, 0x00, 0x15, 0x83, 0x3D, 0x0A, 0x57); // This will also store the bluetooth address - this can be obtained from the dongle when running the sketch bool printTemperature, printAngle; void setup() { Serial.begin(115200); #if !defined(__MIPSEL__) while (!Serial); // Wait for serial port to connect - used on Leonardo, Teensy and other boards with built-in USB CDC serial connection #endif if (Usb.Init() == -1) { Serial.print(F("\r\nOSC did not start")); while (1); //halt } Serial.print(F("\r\nPS3 Bluetooth Library Started")); } void loop() { Usb.Task(); if (PS3.PS3Connected || PS3.PS3NavigationConnected) { if (PS3.getAnalogHat(LeftHatX) > 137 || PS3.getAnalogHat(LeftHatX) < 117 || PS3.getAnalogHat(LeftHatY) > 137 || PS3.getAnalogHat(LeftHatY) < 117 || PS3.getAnalogHat(RightHatX) > 137 || PS3.getAnalogHat(RightHatX) < 117 || PS3.getAnalogHat(RightHatY) > 137 || PS3.getAnalogHat(RightHatY) < 117) { Serial.print(F("\r\nLeftHatX: ")); Serial.print(PS3.getAnalogHat(LeftHatX)); Serial.print(F("\tLeftHatY: ")); Serial.print(PS3.getAnalogHat(LeftHatY)); if (PS3.PS3Connected) { // The Navigation controller only have one joystick Serial.print(F("\tRightHatX: ")); Serial.print(PS3.getAnalogHat(RightHatX)); Serial.print(F("\tRightHatY: ")); Serial.print(PS3.getAnalogHat(RightHatY)); } } // Analog button values can be read from almost all buttons if (PS3.getAnalogButton(L2) || PS3.getAnalogButton(R2)) { Serial.print(F("\r\nL2: ")); Serial.print(PS3.getAnalogButton(L2)); if (PS3.PS3Connected) { Serial.print(F("\tR2: ")); Serial.print(PS3.getAnalogButton(R2)); } } if (PS3.getButtonClick(PS)) { Serial.print(F("\r\nPS")); PS3.disconnect(); } else { if (PS3.getButtonClick(TRIANGLE)) { Serial.print(F("\r\nTraingle")); PS3.setRumbleOn(RumbleLow); } if (PS3.getButtonClick(CIRCLE)) { Serial.print(F("\r\nCircle")); PS3.setRumbleOn(RumbleHigh); } if (PS3.getButtonClick(CROSS)) Serial.print(F("\r\nCross")); if (PS3.getButtonClick(SQUARE)) Serial.print(F("\r\nSquare")); if (PS3.getButtonClick(UP)) { Serial.print(F("\r\nUp")); if (PS3.PS3Connected) { PS3.setLedOff(); PS3.setLedOn(LED4); } } if (PS3.getButtonClick(RIGHT)) { Serial.print(F("\r\nRight")); if (PS3.PS3Connected) { PS3.setLedOff(); PS3.setLedOn(LED1); } } if (PS3.getButtonClick(DOWN)) { Serial.print(F("\r\nDown")); if (PS3.PS3Connected) { PS3.setLedOff(); PS3.setLedOn(LED2); } } if (PS3.getButtonClick(LEFT)) { Serial.print(F("\r\nLeft")); if (PS3.PS3Connected) { PS3.setLedOff(); PS3.setLedOn(LED3); } } if (PS3.getButtonClick(L1)) Serial.print(F("\r\nL1")); if (PS3.getButtonClick(L3)) Serial.print(F("\r\nL3")); if (PS3.getButtonClick(R1)) Serial.print(F("\r\nR1")); if (PS3.getButtonClick(R3)) Serial.print(F("\r\nR3")); if (PS3.getButtonClick(SELECT)) { Serial.print(F("\r\nSelect - ")); PS3.printStatusString(); } if (PS3.getButtonClick(START)) { Serial.print(F("\r\nStart")); printAngle = !printAngle; } } #if 0 // Set this to 1 in order to see the angle of the controller if (printAngle) { Serial.print(F("\r\nPitch: ")); Serial.print(PS3.getAngle(Pitch)); Serial.print(F("\tRoll: ")); Serial.print(PS3.getAngle(Roll)); } #endif } #if 0 // Set this to 1 in order to enable support for the Playstation Move controller else if (PS3.PS3MoveConnected) { if (PS3.getAnalogButton(T)) { Serial.print(F("\r\nT: ")); Serial.print(PS3.getAnalogButton(T)); } if (PS3.getButtonClick(PS)) { Serial.print(F("\r\nPS")); PS3.disconnect(); } else { if (PS3.getButtonClick(SELECT)) { Serial.print(F("\r\nSelect")); printTemperature = !printTemperature; } if (PS3.getButtonClick(START)) { Serial.print(F("\r\nStart")); printAngle = !printAngle; } if (PS3.getButtonClick(TRIANGLE)) { Serial.print(F("\r\nTriangle")); PS3.moveSetBulb(Red); } if (PS3.getButtonClick(CIRCLE)) { Serial.print(F("\r\nCircle")); PS3.moveSetBulb(Green); } if (PS3.getButtonClick(SQUARE)) { Serial.print(F("\r\nSquare")); PS3.moveSetBulb(Blue); } if (PS3.getButtonClick(CROSS)) { Serial.print(F("\r\nCross")); PS3.moveSetBulb(Yellow); } if (PS3.getButtonClick(MOVE)) { PS3.moveSetBulb(Off); Serial.print(F("\r\nMove")); Serial.print(F(" - ")); PS3.printStatusString(); } } if (printAngle) { Serial.print(F("\r\nPitch: ")); Serial.print(PS3.getAngle(Pitch)); Serial.print(F("\tRoll: ")); Serial.print(PS3.getAngle(Roll)); } else if (printTemperature) { Serial.print(F("\r\nTemperature: ")); Serial.print(PS3.getTemperature()); } } #endif } |
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